RULES
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Game Basics
Games have two 13-minute halves.
Players get a 1-minute break at halftime.
Running clock, no stoppages.
No timeouts.
No overtime for a tied game.
Teams & Players
Teams should have between 5 and 12 players per game.
Players need to register before playing.
Teams can start with 4 players but need 5 by the start of the 2nd half.
Only players and coaches are allowed on the bench.
Uniforms require matching tops (no need for numbers). Underlays like t-shirts or religious attire are acceptable.
Players must wear a mouthguard.
Foul
All fouls count as team fouls.
Shooting fouls grant 1 point and sideline possession.
After 5 team fouls, each subsequent foul grants the opposing team 1 point and sideline possession.
Substitutions
Rolling subs can happen anytime. Players need to high-five their substitute on the bench before entering.
Incorrect substitutions result in a team foul.
Defence
Teams use five coloured wristbands. Players must mark the opponent with the matching wristband at all times.
Once a team secures possession in their backcourt, defenders retreat to half-way.
Teams ahead by 10 or more points must retreat to the 3-point line when on defence.
Score Bench
Each team must provide one parent for score bench during their games.
Offence
No offensive screens are allowed.
Scoring System
Win: 4 points.
Draw: 2 points.
Loss: 1 point.
Default: Opponents earn a 10-0 win and 4 points; defaulting teams get 0 points.
Tiebreakers
Fewest defaults.
Head-to-head record.
Cumulative point differential.
Set-Up
Y3/4: Full court, 9ft hoop, size 5 basketball.
Y5/6: Full court, 9.5ft hoop, size 5 basketball.
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Game Basics
Games have two 13-minute halves.
Players get a 1-minute break at halftime.
Running clock, no stoppages.
No timeouts.
No overtime for a tied game.
Teams & Players
Teams should have between 5 and 12 players per game.
Players need to register before playing.
Teams can start with 4 players but need 5 by the start of the 2nd half.
Only players and coaches are allowed on the bench.
Uniforms require matching tops (no need for numbers). Underlays like t-shirts or religious attire are acceptable.
Players must wear a mouthguard.
Fouls
All fouls count as team fouls.
Shooting fouls grant 1 point and sideline possession.
After 5 team fouls, each subsequent foul grants the opposing team 1 point and sideline possession.
Substitutions
Rolling subs can happen anytime. Players need to high-five their substitute on the bench before entering.
Incorrect substitutions result in a team foul.
Defence
Teams must play man-to-man defence.
Teams ahead by 20 or more points must retreat to the 3-point line when on defence.
Score Bench
Each team must provide one parent for score bench during their games.
Scoring System
Win: 4 points.
Draw: 2 points.
Loss: 1 point.
Default: Opponents earn a 10-0 win and 4 points; defaulting teams get 0 points.
Tiebreakers
Fewest defaults.
Head-to-head record.
Cumulative point differential.
Set-Up
Y7/8: Full court, 10ft hoop, size 6 basketball.
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Game Basics
Games have four 9-minute quarters.
Players get a 1-minute break after the 1st and 3rd quarters and a 2-minute break at halftime.
Running clock throughout, but stops for dead-ball situations in the last 2 minutes of the 4th quarter.
No timeouts.
We use Golden Point Overtime for tied games: It starts with a jump ball, and the first team to score wins.
Team & Players
Teams should have between 5 and 12 players per game.
Players need to register before playing.
Teams can start with 4 players but need 5 by the start of the 2nd quarter
Only players and coaches are allowed on the bench.
Uniforms require matching tops with clear, large numbers. Underlays like t-shirts or religious attire are acceptable.
Players must participate in at least 3 regular season games for playoff eligibility. Injury replacements might be allowed.
Players must wear a mouthguard
Substitutions
Substitutes must be made at the score bench.
The referee will signal when substitutes can go on the court.
Defence
Teams must play man-to-man defence. If a team fails to play man-to-man defence, they will receive a team foul.
Score Bench
Each team must provide one parent for score bench during their games.
Scoring System
Win: 2 points.
Loss: 1 point.
Default: Opponents earn a 20-0 win and 2 points; defaulting teams get 0 points.
Tiebreakers
Fewest defaults.
Head-to-head record.
Cumulative point differential.
Set-Up
Y7/8 IPL: Full court, 10ft hoop height, size 6 basketball.
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Game Basics
Games have one 11-minute period (12-minutes for Social College).
During a check-ball, the ball is at the disposal of the offensive player after the check-ball has been completed.
Rolling subs can happen while the ball is dead.
The team with the most points at the end of regular playing time wins the game.
We use Golden Point Overtime for tied games. First team to score wins.
Team & Players
Teams should have 5 players per game (3 players on the court and 2 substitutes).
Players need to register before playing.
Teams can start and finish with 3 players.
Only players are allowed on the court and substitution seats.
Each team must provide one person for score bench during their games.
No coaching during the game.
Uniforms require matching tops (no need for numbers). Underlays like t-shirts or religious attire are acceptable.
Players must wear a mouthguard.
Beginning of the Game & Overtime
Both teams shall warm up simultaneously before the game.
A coin flip shall determine which team gets the first possession. The team that wins the coin flip can choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime.
Scoring
Every shot inside the arc (1-point field goal area) shall be awarded 1 point.
Every shot from behind the arc (2-point field goal area) shall be awarded 2 points.
Fouls
If a foul is committed on a player in the act of shooting, that player shall be awarded point(s) as follows:
If the shot is successful, the goal shall count and, in addition, 1 point.
If the shot released from inside the arc is unsuccessful, 1 point.
If the shot released from behind the arc is unsuccessful, 2 points.
How the Ball is Played
Following each successful field goal:
A player from a non-scoring team shall resume the game by dribbling or passing the ball from inside the court directly underneath the basket (not from behind the end line) to a place on the court behind the arc.
The defensive player cannot play for the ball in the "no-charge semi-circle area" underneath the basket.
Following each unsuccessful field goal (except those followed by ball possession)
If the offensive player rebounds the ball, they may continue to attempt to score without returning the ball behind the arc.
If the defensive player rebounds the ball, they must return it behind the arc (by passing or dribbling).
If the defensive team steals or blocks the ball, they must return it behind the arc (by passing or dribbling).
Possession of the ball given to either team following any dead ball situation shall start/resume with a check-ball.
A player is considered "behind the arc" when neither of his feet is inside or on the arc line.
In a jump ball situation, the game shall be resumed with a check-ball for the last defensive team.
Stalling
Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.
An offensive player, after the ball has been cleared, shall not dribble inside the arc with their back or side to the basket for more than 3 consecutive seconds.
Scoring System
Win: 2 points.
Draw: 1 point.
Loss: 0 points.
Default: Opponents earn a 10-0 win and 2 points; defaulting teams get 0 points.
Tiebreakers
Fewest defaults.
Head-to-head record.
Cumulative point differential.
Set-Up
Y3/4: Half court, 9ft hoop height, size 5 basketball.
Y5/6: Half court, 9.5ft hoop height, size 5 basketball.
Y7/8: Half court, 10ft hoop height, size 6 basketball.
Y7/8 IPL: Half court, 10ft hoop height, size 6 basketball.
Y9-13: Half court, 10ft hoop height, size 7 basketball.
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Game Basics
We use FIBA rules with some changes, which we can update as needed.
Games have four 11-minute quarters.
Players get a 1-minute break after the 1st and 3rd quarters and a 2-minute break at halftime.
Running clock throughout, but stops for dead-ball situations in the last 2 minutes of the 4th quarter.
Teams get 24 seconds to attempt a shot. If they get their own rebound, they have an extra 14 seconds.
Teams can call one timeout per quarter. No timeouts in overtime.
We use Golden Point Overtime for tied games: It starts with a jump ball, and the first team to score wins.
Team & Players
Teams should have between 5 and 12 players per game.
Players need to register before playing.
Teams can start with 4 players but need 5 by the start of the 2nd quarter.
Only players and coaches are allowed on the bench.
Uniforms require matching tops with clear, large numbers. Underlays like t-shirts or religious attire are acceptable.
Players must participate in at least 3 regular season games for playoff eligibility. Injury replacements might be allowed.
Incorrect uniforms may result in a game default.
Additional Mixed Team Rules
Teams need between 5 and 12 players. Maintain 3 women and 2 men or 3 men and 2 women on the court.
Men have restricted areas (both offensive and defensive keys) they can't enter.
Players can score a maximum of 16 points. A score by someone with 15 points counts as 1. A 16-point player's free throw can be taken by a teammate.
Games start with a woman v woman or man v man jump ball.
No shot clock in this grade.
Behaviour
Bad behaviour might get a technical foul without warning.
Repeated offences may lead to a player's ejection and suspension from the next game.
A player ejected twice in a season may face further disciplinary action.
Referees can end a game if things get out of hand.
Scoring System
Win: 2 points.
Loss: 1 point.
Default: Opponents earn a 20-0 win and 2 points; defaulting teams get -1 points.
Tiebreakers
Fewest defaults.
Head-to-head record.
Cumulative point differential.
Set-Up
Social Men: Full court, 10ft hoop height, size 7 basketball.
Social Mixed: Full court, 10ft hoop height, size 6 basketball.
Senior Men: Full court, 10ft hoop height, size 7 basketball.
-
Game Basics
We use FIBA rules with some changes, which we can update as needed.
Games have four 11-minute quarters.
Players get a 1-minute break after the 1st and 3rd quarters and a 2-minute break at halftime.
Running clock throughout, but stops for dead-ball situations in the last 2 minutes of the 4th quarter.
Teams get 24 seconds to attempt a shot. If they get their own rebound, they have an extra 14 seconds.
Teams can call one timeout per quarter. No timeouts in overtime.
We use Golden Point Overtime for tied games: It starts with a jump ball, and the first team to score wins.
Team & Players
Teams should have between 5 and 12 players per game.
Players need to register before playing.
Teams can start with 4 players but need 5 by the start of the 2nd quarter.
Only players and coaches are allowed on the bench.
Uniforms require matching tops with clear, large numbers. Underlays like t-shirts or religious attire are acceptable.
Players must participate in at least 3 regular season games for playoff eligibility. Injury replacements might be allowed.
Incorrect uniforms may result in a game default.
Behaviour
Bad behaviour might get a technical foul without warning.
Repeated offences may lead to a player's ejection and suspension from the next game.
A player ejected twice in a season may face further disciplinary action.
Referees can end a game if things get out of hand.
Scoring System
Win: 2 points.
Loss: 1 point.
Default: Opponents earn a 20-0 win and 2 points; defaulting teams get -1 points.
Tiebreakers
Fewest defaults.
Head-to-head record.
Cumulative point differential.
Set-Up
U16 Boys: Full court, 10ft hoop height, size 7 basketball.
U16 Girls: Full court, 10ft hoop height, size 6 basketball.
U14 Boys: Full court, 10ft hoop height, size 6 basketball.
U14 Girls: Full court, 10ft hoop height, size 5 basketball.
U12 Boys: Full court, 10ft hoop height, size 5 basketball.
U12 Girls: Full court, 10ft hoop height, size 5 basketball.
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Game Basics
We use FIBA rules with some changes, which we can update as needed.
Games have four 10-minute quarters.
Players get a 2-minute break after the 1st and 3rd quarters and a 5-minute break at halftime.
Stop the clock for all dead-ball situations. Stop the clock for shots made in the last 2 minutes of the 4th quarter and overtime.
Teams get 24 seconds to attempt a shot. If they get their own rebound, they have an extra 14 seconds.
Teams can call 2 timeouts in the first half, 3 in the second half (but only 2 in the last two minutes of the 4th quarter), and 1 per OT period.
A five-minute overtime period is played if the game is tied after four quarters
Team & Players
Teams should have between 5 and 12 players per game.
Players need to register before playing.
Teams can start with 4 players but need 5 by the start of the 2nd quarter.
Only players and coaches are allowed on the bench.
Uniforms require matching tops with clear, large numbers. Underlays like t-shirts or religious attire are acceptable.
Players must participate in at least 3 regular season games for playoff eligibility. Injury replacements might be allowed.
Incorrect uniforms may result in a game default.
Behaviour
Bad behaviour might get a technical foul without warning.
Repeated offences may lead to a player's ejection and suspension from the next game.
A player ejected twice in a season may face further disciplinary action.
Referees can end a game if things get out of hand.
Scoring System
Win: 2 points.
Loss: 1 point.
Default: Opponents earn a 20-0 win and 2 points; defaulting teams get -1 points.
Tiebreakers
Fewest defaults.
Head-to-head record.
Cumulative point differential.
Set-Up
Premier Men: Full court, 10ft hoop height, size 7 basketball.
Premier Women: Full court, 10ft hoop height, size 6 basketball.
Reserve Men: Full court, 10ft hoop height, size 7 basketball.